Live · Season 4
Ember Protocol
A squad-based tactics game where every turn is decided in under ten seconds. Ranked ladders, deterministic replays and zero pay-to-win.
Explore titleWe make games players remember, and we sell the battle-tested tech behind them to studios who'd rather ship content than rebuild backends.
YU XIN Technology is an independent game developer and middleware company. We design, build and operate our own titles end to end, from first prototype through years of live seasons.
Every system we've had to invent along the way, including deterministic netcode, anti-cheat telemetry and multi-currency storefronts, gets hardened in production and then packaged for other developers.
Each game is a proving ground. If a feature survives a season with real players, it ships in the SDK.
Live · Season 4
A squad-based tactics game where every turn is decided in under ten seconds. Ranked ladders, deterministic replays and zero pay-to-win.
Explore titleEarly access
A meditative open-world glider across drowned cities. Hand-composed score, dynamic weather and a soundtrack that reacts to your flight path.
Explore titleIn development · 2027
Four-player co-op harbour builder set in a reimagined Victoria Harbour. Sign up and we'll invite you to closed playtests first.
Join playtestDrop-in services for multiplayer and monetisation, with typed SDKs for Unity, Unreal, Godot and plain C. Your engine stays the same; you just don't have to build the backend.
Skill and latency-aware queues across 9 regions, with rollback-friendly session hosting.
Virtual currencies, receipts and storefronts with server-authoritative balances and audit trails.
Behavioural anti-cheat signals and replay verification, without kernel drivers.
Seasons, events, A/B tests and remote config, all scheduled from one dashboard.
Publishing, platform licensing, press or player support: write to us and a real person replies within one business day.
Shop 185, G/F, Hang Wai Industrial Centre,
No. 6 Kin Tai Street, Tuen Mun, Hong Kong
Up to 10,000 monthly active players free on the Indie plan, then pay only as you grow.