YU XIN TECHNOLOGY hkyuxin.com Get the SDK
Game studio · Engine tools · Hong Kong

Crafted worlds.
Engineered to scale.

We make games players remember, and we sell the battle-tested tech behind them to studios who'd rather ship content than rebuild backends.

3Original titles
< 40 msMedian match latency
99.95%Live-ops uptime
The studio

A small team in Tuen Mun with a long view on play.

YU XIN Technology is an independent game developer and middleware company. We design, build and operate our own titles end to end, from first prototype through years of live seasons.

Every system we've had to invent along the way, including deterministic netcode, anti-cheat telemetry and multi-currency storefronts, gets hardened in production and then packaged for other developers.

  • Game design
  • Real-time netcode
  • Live ops
  • Payments
  • Art direction
Our games

Titles built with the same tools we sell.

Each game is a proving ground. If a feature survives a season with real players, it ships in the SDK.

Live · Season 4

Ember Protocol

A squad-based tactics game where every turn is decided in under ten seconds. Ranked ladders, deterministic replays and zero pay-to-win.

Explore title

Early access

Lumen Drift

A meditative open-world glider across drowned cities. Hand-composed score, dynamic weather and a soundtrack that reacts to your flight path.

Explore title

In development · 2027

Tidebound

Four-player co-op harbour builder set in a reimagined Victoria Harbour. Sign up and we'll invite you to closed playtests first.

Join playtest
For developers

The YX Forge platform

Drop-in services for multiplayer and monetisation, with typed SDKs for Unity, Unreal, Godot and plain C. Your engine stays the same; you just don't have to build the backend.

Matchmaking

Skill and latency-aware queues across 9 regions, with rollback-friendly session hosting.

YX Ledger

Virtual currencies, receipts and storefronts with server-authoritative balances and audit trails.

Integrity

Behavioural anti-cheat signals and replay verification, without kernel drivers.

Live-ops console

Seasons, events, A/B tests and remote config, all scheduled from one dashboard.

Why studios choose us

Built by people who ship games.

6 yrsRunning live games
2.1BMatches served
14Partner studios
24/7On-call engineers
Contact

Talk to the team.

Publishing, platform licensing, press or player support: write to us and a real person replies within one business day.

Studio

Shop 185, G/F, Hang Wai Industrial Centre,
No. 6 Kin Tai Street, Tuen Mun, Hong Kong

Free tier · No card required

Ship your multiplayer launch this quarter.

Up to 10,000 monthly active players free on the Indie plan, then pay only as you grow.