Open-world adventure · Early access
Glide the quiet
Glide the quiet
after the flood.
Ride thermals over drowned skylines, restore lighthouses and piece together what happened to the city, all at your own pace.
About the game
No combat. No timers. Just flight.
Lumen Drift is our answer to busy games. Movement is the whole game: learn wind, weather and the shape of the land to reach places that seemed impossible.
The score is composed in stems that cross-fade with your altitude, speed and the time of day, so no two flights sound the same.
Features
What makes Lumen Drift different
Living weather
Fronts, thermals and storms simulated across the entire map.
Reactive score
A hand-composed soundtrack that follows your flight path.
Hand-built world
Forty square kilometres of drowned districts with no procedural filler.
Photo mode
Lens, film and colour-grade controls inspired by analogue cameras.
Specifications
At a glance
| Genre | Open-world exploration |
|---|---|
| Modes | Single player, asynchronous ghost flights |
| Platforms | Windows, PlayStation 5 (planned) |
| Status | Early access, full release targeted 2027 |
| Business model | Premium, one-time purchase |
| Accessibility | Full control remapping, colour-blind modes, subtitles |
Roadmap
What's next
- Early access launchThree districts and the core flight model.
- The Lantern QuarterNew district with night-flight mechanics.
- 1.0 releaseStory finale and console launch.
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Every system in Lumen Drift is available to your studio.
Matchmaking, ledger and live-ops: the same services, the same uptime, on your own title.