Indie
$0 / month
For prototypes, game jams and soft launches.
- Up to 10,000 MAU
- All core services
- Community support
- 1 project
Production-proven multiplayer, economy and live-ops services, exposed through one typed SDK. Integrate in an afternoon and scale to millions.
Native packages for Unity, Unreal, Godot, plus a portable C core for custom engines. Typed responses, offline mocks and replayable test fixtures included.
// Unity / C#
var forge = await YXForge.Connect("proj_ember");
var ticket = await forge.Match.Queue("ranked-1v1");
var session = await ticket.WaitAsync();
await forge.Ledger.Grant(session.Winner, "ember_shards", 25);
// done: matched, hosted, rewarded, audited
Rule-based queues with skill, region and party constraints. Dedicated or relay hosting with rollback-ready tick sync.
Server-authoritative wallets, bundles, app-store receipt validation, refunds and full double-entry audit logs.
Behavioural anomaly scores and deterministic replay checks, delivered as webhooks your moderators can act on.
Schedule seasons, run A/B experiments, push remote config and watch retention cohorts in real time.
All plans include every service. You only choose scale and support.
$0 / month
For prototypes, game jams and soft launches.
$490 / month
For launched titles growing a live audience.
Custom
For portfolios, global launches and regulated markets.